Cyberpunk 2077. The RPG FPS of CD Projekt RED
The world of Cyberpunk 2077 is dense and full of details from top to bottom. The demo of E3 2018 started in an apartment complex, where a group of thugs hid an android woman. The character, V, infiltrated the apartment with her close friend Jackie (V can be female or male) and did a quick job of bullying through energetic and fast FPS combats.
It’s an FPS
Although they only showed us a small part of Night City, what the Projekt Red CD was willing to reveal had a lot of personality. The world of Cyberpunk 2077 is in line with the dense and overcrowded mega-structures seen in movies like Blade Runner. The apartment buildings, back alleys, and factory settings were all wildly detailed with the proper neon pops. It’s amazing how each environment felt alive and lived, which makes sense considering the developers have been working on the game for almost 4 years.
But what was most impressive were the open areas, where the masses of people simply moved. Open World games try to give that feeling of a populated area through pedestrian traffic, but Cyberpunk 2077 is on another level. Each NPC was uniquely designed, had its own route, and there were plenty of them. CD Projekt Red is going to receive a lot of praise for this demo, but what caught my eye the most was how they made Night City feel like a real place through its people.
Exploring Night City will also be a delight, as players get to know the colorful cast of characters that inhabit this world. Everything feels connected too, highlighted by the fact that players can approach an ad on the street and then get directions to a supplier.
On the demo, V takes Jackie’s car for a drive around a part of Night City.
Yeah, you have to drive in Cyberpunk 2077 but there were no flying cars or anything like that. This is driving as you would expect to see in an overcrowded metropolis in 2077. Roads and highways are very narrow and confined, a by-product of the immense growth of urban areas. In reality, driving seemed to be a form of transportation rather than exploration. However, there was a combat sequence on a road, so driving is not just about going from point A to point B. However, it was surprising, and to be honest, refreshing to see the driving represented as it would exist in this world.
The FPS element can mislead players but make no mistake; Cyberpunk 2077 is a deep RPG in the Projekt Red CD style. Players can customize V in a variety of ways including deciding the story and education of the character. There are dialogue options that can unlock different paths in missions, and a variety of ways in which certain missions can be completed. Almost every meeting seemed to have a choice and that choice could lead to a different place.
In the demo, CD Projekt Red shows only one way through a search,V picking up a robot spider from a group of thugs, but they promised that there were a variety of ways they could complete the target. For example,V offering money to buy the robot from a corporate agent, but players could buy the money elsewhere and remove the corporate agent from the equation. V also didn’t need to buy the robot, she could have just taken it by force, a much more difficult but viable option.
If there was any concern with the FPS element that Cyberpunk 2077 wasn’t going to be a deep RPG, you can be sure that CD Projekt Red is making sure that narratives and player choice exist throughout the game.